Update v0.2, day 'n night!
Wassup!
It's been a week, a lot of things happend, but first I'm happy to say that I receive some (1) feed-back from my friend and I tried my best to achieve this update.
First the change-log, I have a todo-list to track what I have done to make things better.
- There is now a menu
- I added a better water shader
- Auto-center building
- Monsters attack all the buildings now
- I added more animations and particles
- Day and night cycle (still WIP)
- More spawn point for the enemy
- Nerf mine
- Scale the price of build
- Changed the cursor to make switching build more intuitive
- Added pause menu (ESC)
- Build now require people to make it
And an easter egg :x
It was a hard working week, I also mess around with shaders while adding water shader base, you can find some creation here : https://editor.p5js.org/GabasHyd/collections/ZwS8uqpmq and also as my background of my patreon https://www.patreon.com/GabrielasHydrogen
Future
From now the version will not be 1.x but x.2, x.3 ... Because I consider something finish when reaching 1 not before. For the futures update this is what I planned :
- Add a boss
- Heal the buildings
- More options in the menu (there is none)
- Add sfx, and some ambient noise
- Music (if i can)
- The shop to make some building stronger
- More building (like the windmill, but for what?)
- And more monster
This is alot of work and after this I would consider finished.
Files
Get The last defender
The last defender
You have the last infinite tree and you HAVE to defend it
More posts
- Update v1.2, new icons !Oct 23, 2023
- Web support !Oct 23, 2023
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